It’s a standard gamepad that, while still of high quality, is about as bare-bones as you can get. The PlayStation Backbone has none of that. These are features that, in one way or another, every PlayStation 5-exclusive title has capitalized on, giving each one a literal unique feeling. It’s essentially everything you need in a controller and more thanks to its exclusive features like haptic feedback, adaptive triggers, and 3D audio. On a base level, it’s extremely comfortable to hold and has a real weight and level of responsiveness to it. The DualSense is an excellent controller. I’m already pining for PlayStation VR2 to get Half-Life: Alyxįinal Fantasy XVI cracks the action-RPG formula with spectacular combat Normally, I’d say that my disappointment is the result of misaligned expectations, but after giving a handful of first-party PlayStation 5 games a try using the PlayStation Backbone, I think there’s a deeper problem at work.ĥ features we’d need from a PS5 Pro to justify an upgrade The description on the product listing on the Backbone website says that the controller is “inspired by the look and feel of the PS DualSense,” but it only makes good in the looks department of that statement.ĭespite being “inspired” by the DualSense, the PlayStation Backbone doesn’t have a single one of the features that have come to define the controller of the PS5 generation. It’s a Backbone colored like a DualSense that features PlayStation face buttons, but that’s it. Now that I have it in my hands, however, I’m left asking myself, “Is this really what I wanted?” In marketing the controller, both Backbone and PlayStation made it clear that it’s not meant to be a mobile DualSense, but I still couldn’t help but feel disappointed.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |